Wildy Goody app for iPhone and iPad
Developer: Turgay Temel
First release : 18 Aug 2024
App size: 95.15 Mb
The app is a game beginning with an opening page displaying game/app name, user level, and buttons:
- An opening animation (for first use),
- Info/Support for major features, support, copyright, terms of services,
- Settings to set sound for on/off, choose language and display Privacy Policy,
- Buy Games for making purchases of higher tier games,
- Restore Purchases for restoring user tier to most recent valid tier purchased and listing the purchase history,
- Restart to start for a fresh start,
- Continue to pick up where you left off.
Upon clicking either of the last two above is a game area on a canvas with:
- A Dog resting at the beginning of each game on leftmost dock,
- Two Gators located in two water area separated by a middle dock,
- User app status on top,
- Ops menu on top right corner to show/hide below buttons (top to bottom):
i - Audio control button to turn on/off sound,
ii - User Experience button to rate and provide feedback,
iii - Saving/reloading or resetting the games,
iv - How to button for guiding users with a demonstrative button for a game animation.
App/Game consists of 1 Free (T0, with a set of 3 games) and 3 paid tiers (T1 with 6 games, T2 with 9 games, and T3 with 12 games, in total each): Each tier game set including the previous tiers game sets can be played as many times as wished any time with saved or reset the game status with a possible stimulation of better scores.
App allows users to exhibit own timing and decision skills at varying conditions to bring in some scores by locating game actors: Each game begins with a dog at rest just beside a corn plate on leftmost dock; a number of birds flying around a tree and two gators watching state of the dog. To feed the birds, the dog needs to be kept away from the leftmost dock for ample time so they can fly toward the corn plate. Distance of the dog from the corn plate determines when the birds can begin flying while the state/movement of the dog is determined by the release time and location of the bone.
Game actors are initiated by 2 (or more) clicks on dog shade at rest, to call the balloon through a sound of groaning. Dog onward, upward and balloon cruising speeds are determined by average click speed. Once the balloon has entered the game area from right, it is also associated with a shade displayed regularly, that needs to be clicked 2 (or more) times: Bone release with onward/upward speeds with respect to balloon are determined by respective average clicking speed.
When the user/player reaches the end of the game set, they are asked for confirmation to buy a higher tier game set with differing scenarios as in-app purchases. However, if they wish, they can remain in current tier and play the respective set of games anytime/times with game states saved.
The movements of the actors should aim at making below scores reflecting players skills:
- Birds (feeding) score, measured as corn consumed by them,
- Game score as a combination of birds score and the count of successfully caught and placed bones by dog. If dog speeds are not large enough, either gator may catch the dog,
leading to reset game score gained thus far.
Corns are restored at the end of 3-game sets.
If dog misses a bone or no corn is consumed, the added game score is kept 0. For a non-zero game score, both scores should be non-zero.
Each tier is of differing scenarios to make actors movement more challenging: Increased tier/level for increased challenges:
- Tier 1 uses weather move as a factor to divert movement of the bone, hence forcing the dog to maneuver to catch the bone.
- Tier 2 uses life-jackets as barrier. If the dog spends most time in parallel to life jackets during jumping over gators in either direction, i.e. hunting or returning, dog may loose the game. - Tier 3 uses both weather move and life jackets.
During the game, if user wishes, they may rate the game with affecting factors to be sent to us for further improvement and support.